Squid Run
Ahh, a Splatfest. A time for celebration and fun. But for those participating in the battles, it's utter chaos. You must make it across the battlefield, dodging barriers, water, and enemy burst bombs the whole time! This game was based on the NES-style Squid Jump game in the first Splatoon, taking inspiration from the Squid Jump demake created by Primm and another user who I unfortunately cannot find the username of (credit to them <3).
This was also made as a way to learn game dev with C# and Unity, so expect it not to be perfect :3
Primm's Squid Jump demake: https://community.arduboy.com/t/squid-jump-splatoon-arcade-game-demake/11274
The other Squid Jump's reddit post: https://www.reddit.com/r/splatoon/comments/1062ev4/made_a_lil_demake_of_squid_ju...
Fins in the Air 8-bit remix by Loeder: www.youtube.com/watch?v=Fq88Q-4Y_OE
Published | 17 hours ago |
Status | Released |
Platforms | HTML5 |
Author | Dalphin64 |
Genre | Platformer |
Made with | Unity |
Tags | 8-Bit, Endless Runner, gamedev-practice, infinite-runner, No AI, Runner, splatoon, splatoon-3, Unity |
Comments
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Let's see if the next Splatoon 4 for Switch 2 will has a minigame like Squid Jump.
And also, great game, but the quit button is unnecessary in HTML5 and sometimes ink bombs kill even when the squid is buried in time (this happens specially after reaching 2000 points).